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Ray Tracer
Reimplementation of Ray Tracing in One Weekend and Ray Tracing: The Next Week using glm. Additionally, experimented with various supersampling methods. The source code can be found on GitHub.
Scene 1. Basic Scene
![Basic Scene](https://static.wixstatic.com/media/259db0_de1d969aacf542e98a49fd4c0685705f~mv2.jpg/v1/fill/w_600,h_450,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/Task%201%20Render1.jpg)
Scene 2. Anti-Aliasing
Scene 3. Shapes
![](https://static.wixstatic.com/media/259db0_c7e858aa9d6c41b5ad7b8ce61053c107~mv2.jpg/v1/fill/w_108,h_81,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/259db0_c7e858aa9d6c41b5ad7b8ce61053c107~mv2.jpg)
Scene 4. Materials
Scene 5. Lighting
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